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Learning Event-based Obstacle Avoidance via Differentiable Simulation
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First announced by arXiv: 2026-10-30 · Indexed by Pub-AI: 2026-10-30 UTC
Learning Event-based Obstacle Avoidance via Differentiable Simulation
First announced by arXiv: 2026-10-30 · Original record ↗
- arxiv
- 2610.38967
Explicit source versions (1)
- v1 · Date not supplied
- Preprint available
Source date: 2026-10-30 · First detected: 2026-10-30 UTC · Historical baseline
Source evidence (1)
- Official evidence ↗ · RSS guid=oai:arXiv.org:2610.38967v1; arxiv:announce_type=new; item pubDate (official metadata)
Abstract · arxiv
Reliable obstacle avoidance is essential for safe quadrotor flight in unknown environments, yet conventional frame-based cameras remain challenged by motion blur, limited dynamic range, and latency under fast motion. Event cameras, with sub-millisecond latency, high dynamic range, and negligible motion blur, offer a promising alternative, but leveraging them for closed-loop control remains difficult. Existing approaches either adopt cascaded architectures that first estimate depth and then map it to control commands, introducing error propagation, or achieve end-to-end control through costly offline pretraining before online fine-tuning can even begin. We address these challenges with a CUDA-based event simulator that exploits GPU parallelism to render events efficiently within the training loop, integrated into a differentiable simulation pipeline that enables direct gradient backpropagation through the differentiable physics model, improving sample efficiency. This allows us to train an end-to-end policy that maps event frames directly to control commands, without intermediate depth estimation. We validate our approach through zero-shot real-world deployment on a quadrotor, achieving robust obstacle avoidance in both odometry-assisted and odometry-free settings, including under low-light conditions where conventional cameras typically fail.