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Volley3D: Unified 3D Full-Sequence Reconstruction from Monocular Broadcasts

Noâm Boussouf, Adrien Maglo, Mohamed Chaouch, Hideo Saito

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First announced by arXiv: 2026-10-30 · Indexed by Pub-AI: 2026-10-30 UTC

preprint

Volley3D: Unified 3D Full-Sequence Reconstruction from Monocular Broadcasts

Noâm Boussouf, Adrien Maglo, Mohamed Chaouch, Hideo Saito

First announced by arXiv: 2026-10-30 · Original record ↗

arxiv
2610.38358
Explicit source versions (1)
  • v1 · Date not supplied
  1. Preprint available

    Source date: 2026-10-30 · First detected: 2026-10-30 UTC · Historical baseline

    Source evidence (1)
    • Official evidence ↗ · RSS guid=oai:arXiv.org:2610.38358v1; arxiv:announce_type=new; item pubDate (official metadata)
Abstract · arxiv

3D reconstruction from single-view sports broadcast is a pivotal capability for automated analytics and immersive AR/VR replays, yet notoriously ill-posed due to difficult-to-calibrate moving cameras and depth ambiguity. Unlike widely studied racket sports, team sports such as volleyball feature unpredictable multi-contact sequences and high altitude jumps. These dynamics categorically invalidate the standard planar projection assumptions relied upon by existing methods. To resolve these limitations without 3D training supervision, we propose a complete, physics-grounded pipeline tailored to monocular broadcast volleyball. First, we include a correction module to the perspective drift induced by ground-plane projection by coupling temporal jump spotting with Newtonian interpolation for 3D player placement. Second, for 3D ball trajectory estimation, we design a dedicated sub-trajectory segmentation architecture alongside a collision-matching algorithm. By anchoring physical equations to reconstructed 3D hand vertices, we lift noisy ball 2D detections into a spatiotemporally coherent 3D scene. Evaluations on multi-camera benchmarks demonstrate our approach significantly reduces 3D spatial drift compared to 2D-reprojection baselines.