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Driving · 2026-10-20

Simulation Priors for Rapid Adaptation in Model-Based RL for Autonomous Racing

Adrian Remonda, Jiajun Xi, Nicklas Hansen, Marcus Greiff, Thomas Lew, John Talbot, John Subosits, Xiaolong Wang

arXiv:2610.26757PDF

AI-assisted summary based on the paper. Consult the linked source for methods and limitations. Benchmark numbers appear after editor verification.

TL;DR

PIA (Prior-Informed Adaptation) is an offline-to-online model-based RL framework for autonomous racing that pretrains a world model on heterogeneous low- and high-fidelity simulation trajectories, then adapts with limited real-world interaction using uncertainty-regularized latent planning. The authors treat simulated trajectories as biased priors and correct residual mismatch during online adaptation, avoiding the need for an exact simulator. They evaluate in ACGym and on a full-size autonomous race car.

Why it matters

The authors target safe, data-efficient adaptation when interaction with real robots is costly and failures are unsafe. PIA uses simulation as imperfect structured prior data (not a direct transfer environment), combining heterogeneous simulation buffers with target-domain fine-tuning and uncertainty-regularized planning to discourage exploiting poorly supported predictions. They report faster adaptation and better safety in simulation under track/surface shifts and show few-shot adaptation on hardware with less than one hour of on-vehicle interaction.

Method

  • Pretrain a TD-MPC2-style latent world model on heterogeneous simulation-prior trajectories (low-fidelity ODE rollouts and high-fidelity Assetto Corsa trajectories).
  • During online adaptation, train on a mixed replay buffer (simulation priors + newly collected target-domain transitions) with context labels to distinguish task/data-source/track setting.
  • Use uncertainty-regularized latent planning with epistemic uncertainty estimated from Q-ensemble disagreement; extend planning to be context-aware to discourage high-uncertainty rollouts.

Limitation

PIA assumes a shared observation/action interface between synthetic and target data, making it more challenging for methods using complex sensor modes (image/LiDAR) since this must be produced by the offline simulation environment. The real-car study is limited to deployments on a single physical track and surface, and safety-envelope violations remain possible during adaptation.

Abstract (from arXiv)

Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for policy transfer, PIA treats simulated trajectories as biased priors whose residual mismatch is corrected during online adaptation. We evaluate PIA in autonomous racing using high-fidelity simulation and on a real full-size autonomous race car. In simulation, PIA adapts faster across track and surface shifts than strong baselines, achieving lower lap times and fewer failures. On hardware, PIA achieves reliable few-shot adaptation with less than one hour of on-vehicle interaction.

Related papers

Publication record

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First public release: 2026-10-19 · Indexed by Pub-AI: 2026-10-20 UTC

preprint

Simulation Priors for Rapid Adaptation in Model-Based RL for Autonomous Racing

Adrian Remonda, Jiajun Xi, Nicklas Hansen, Marcus Greiff, Thomas Lew, John Talbot, John Subosits, Xiaolong Wang

Preprint posted: 2026-10-19 · Original record ↗

arxiv
2610.26757
Explicit source versions (1)
  • v1 · 2026-10-19
  1. Preprint available

    Source date: 2026-10-19 · First detected: 2026-10-25 UTC · Historical baseline

    Source evidence (1)
Abstract · arxiv

Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for policy transfer, PIA treats simulated trajectories as biased priors whose residual mismatch is corrected during online adaptation. We evaluate PIA in autonomous racing using high-fidelity simulation and on a real full-size autonomous race car. In simulation, PIA adapts faster across track and surface shifts than strong baselines, achieving lower lap times and fewer failures. On hardware, PIA achieves reliable few-shot adaptation with less than one hour of on-vehicle interaction.