Driving · 2026-10-20
Learning Goal-Conditioned Subgoals through Frozen Hierarchical World Models
Xiang Kaibo, Liu Qingfeng
AI-assisted summary based on the paper. Consult the linked source for methods and limitations. Benchmark numbers appear after editor verification.
TL;DR
The authors replace expensive high-level macro-action search in hierarchical world models (HWM) with a lightweight goal-conditioned head trained through a frozen high-level predictor. The head outputs predictor conditioning from (latent state, goal, remaining-step encoding). Training uses hindsight goals and state-prediction losses on offline trajectories (no search-solution targets or macro-action labels). Inference keeps autoregressive rollout but removes high-level candidate optimization.
Why it matters
High-level plan optimization can dominate evaluation time in hierarchical latent world models. This work evaluates whether learning predictor conditions through a frozen hierarchical model can match or improve success while eliminating high-level candidate optimization, and reports batched evaluation speedups on NVIDIA L40S along with ablations on condition design choices.
Method
- Learn a trainable goal-conditioned head gθ that produces frozen coarse predictor inputs; the coarse predictor F2 generates the next latent waypoint, while the low level MPC planner is unchanged.
- Train only the head by differentiating through the frozen predictor using hindsight goals on offline trajectories, with teacher-forced transition loss, autoregressive rollout loss, and a separate endpoint loss; no macro-action labels or search-solution targets.
- At inference, perform the autoregressive high-level rollout using the learned head without high-level candidate optimization; use the first predicted waypoint as the low-level target and execute primitive actions with the released low-level optimizer.
Limitation
The authors report that their comparisons only replace the fixed HWM upper-level search under a common protocol and “do not establish dominance over all possible search settings.”
Abstract (from arXiv)
Hierarchical world models plan over long horizons by passing predicted states from a coarse model to a lower-level controller. Choosing these states can be expensive: the upper-level planner repeatedly differentiates through candidate macro-action trajectories. We replace this search with a lightweight goal-conditioned network trained through the frozen high-level predictor. The network supplies a conditioning vector, while the predictor generates the next latent waypoint. Training uses hindsight goals and state-prediction losses on offline trajectories, without search-solution targets or macro-action labels. Inference retains an autoregressive high-level rollout, but requires no high-level candidate optimization. We evaluate this approach on the shared-latent HWM checkpoints distributed with H-JEPA, using three backbone seeds and three head initializations per backbone. With a common evaluation protocol, mean success is 70.4% on Cube, 48.7% on Push-T, 100.0% on FourRoom, and 71.1% on Visual AntMaze. The method improves over the corresponding HWM search baseline on three environments and has the same mean on Push-T. Dedicated measurements on an NVIDIA L40S give 1.28-4.39x end-to-end speedups for batched evaluation. Ablations identify state-adaptive conditioning as a consistent contributor, while predictor-mediated subgoals and unrestricted conditions have environment-dependent benefits.
Related papers
- World-Model Policy Arbiter for Goal-Conditioned Reinforcement Learning
- Beyond Action Prediction: Learning Search-Free Planning in Latent Space
- H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning
- The Planning Limits of Latent World Models
- Beyond a single latent space: a dual-latent world model for long-horizon planning
Publication record
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First public release: 2026-10-19 · Indexed by Pub-AI: 2026-10-20 UTC
Learning Goal-Conditioned Subgoals through Frozen Hierarchical World Models
Preprint posted: 2026-10-19 · Original record ↗
- arxiv
- 2610.26179
Explicit source versions (1)
- v2 · 2026-10-20
- Preprint available
Source date: 2026-10-19 · First detected: 2026-10-25 UTC · Historical baseline
Source evidence (2)
- Official evidence ↗ · OAI arXiv created; not header datestamp (official metadata)
- Official evidence ↗ · atom:published (official metadata)
- Explicit source version detected · v2
Source date: 2026-10-20 · First detected: 2026-10-25 UTC · Historical baseline
Source evidence (1)
- Official evidence ↗ · atom:id explicit version (official metadata)
Abstract · arxiv
Hierarchical world models plan over long horizons by passing predicted states from a coarse model to a lower-level controller. Choosing these states can be expensive: the upper-level planner repeatedly differentiates through candidate macro-action trajectories. We replace this search with a lightweight goal-conditioned network trained through the frozen high-level predictor. The network supplies a conditioning vector, while the predictor generates the next latent waypoint. Training uses hindsight goals and state-prediction losses on offline trajectories, without search-solution targets or macro-action labels. Inference retains an autoregressive high-level rollout, but requires no high-level candidate optimization. We evaluate this approach on the shared-latent HWM checkpoints distributed with H-JEPA, using three backbone seeds and three head initializations per backbone. With a common evaluation protocol, mean success is 70.4% on Cube, 48.7% on Push-T, 100.0% on FourRoom, and 71.1% on Visual AntMaze. The method improves over the corresponding HWM search baseline on three environments and has the same mean on Push-T. Dedicated measurements on an NVIDIA L40S give 1.28-4.39x end-to-end speedups for batched evaluation. Ablations identify state-adaptive conditioning as a consistent contributor, while predictor-mediated subgoals and unrestricted conditions have environment-dependent benefits.