Pub-AI.AI in Science

Video World Models · 2026-10-14

RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models

Yaoyang Liu, Dongyu Yan, Yihua Du, Shengju Qian, Zeke Xie, Xin Wang, Ying-Cong Chen, Long Chen

arXiv:2610.16302PDF

AI-assisted summary based on the paper. Consult the linked source for methods and limitations. Benchmark numbers appear after editor verification.

TL;DR

RAR (Rate-Adaptive Rollout) addresses temporal-rate coupling in interactive world models by enabling controllable rollout temporal rates. It uses Stride-RoPE to align latent frames sampled at different strides on a shared physical-time coordinate, supports multi-stride training via multi-stride video sampling, and allows online rate switching by varying stride during rollout without discarding history. Experiments report temporally consistent multi-rate rollout and online rate switching across Doom, CS2, and FPV.

Why it matters

Interactive world models must advance in real time under varying runtime throughput, but fixed-rate training/rollout can cause temporal mismatch (rate–throughput coupling) and forces a trade-off between temporal granularity and physical horizon. RAR targets both issues by learning and controlling dynamics across multiple temporal rates using a shared physical-time representation, aiming for time-consistent user interaction and longer physical horizons.

Method

  • Introduces Rate-Adaptive Rollout (RAR) that parameterizes temporal rate by a stride and supports multi-rate training and inference.
  • Proposes Stride-RoPE: reparameterizes RoPE in physical-time units so equal physical-time intervals induce equal relative rotary phases across sampling rates.
  • Uses multi-stride video sampling for joint learning across fine local dynamics and long-horizon evolution; at inference, changes stride online without discarding rollout history (KV cache rate-aware via accumulated stride).

Limitation

The authors report that extrapolation beyond the training range lies outside the scope of their claims; SR at out-of-range rates is provided only to characterize the boundary of the method.

Abstract (from arXiv)

Video-based interactive world models aim to enable real-time, user-controllable environments. Yet most existing systems are trained and rolled out at a fixed temporal rate, limiting both runtime-rate adaptation and physical-horizon coverage -- a limitation we term temporal-rate coupling. Specifically, when runtime generation throughput differs from the learned temporal rate, the generated world evolves unintentionally more slowly or quickly. Moreover, using a single temporal rate imposes an inherent trade-off between temporal granularity and physical horizon: higher rates capture finer motion but cover a shorter duration under a fixed context window. To address both limitations, we introduce Rate-Adaptive Rollout (RAR), a framework that enables interactive world models to roll out at controllable temporal rates. At its core, Stride-RoPE aligns latent frames sampled at different rates on a shared physical-time coordinate, enabling consistent multi-rate rollout, unseen-rate generalization, and online rate switching without discarding history. Meanwhile, RAR uses multi-stride video sampling to enable joint learning of fine-grained dynamics and long-horizon evolution. Across action- and camera-controlled environments, RAR achieves temporally consistent multi-rate rollout and online rate switching while preserving high-rate generation quality and extending physical horizons under matched training budgets. RAR also transfers to pretrained world models while preserving perceptual quality.

Related papers

Publication record

Bibliographic evidence describes where and when a record appeared. It does not validate scientific claims.

First public release: 2026-10-12 · Indexed by Pub-AI: 2026-10-14 UTC

preprint

RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models

Yaoyang Liu, Dongyu Yan, Yihua Du, Shengju Qian, Zeke Xie, Xin Wang, Ying-Cong Chen, Long Chen

Preprint posted: 2026-10-12 · Original record ↗

arxiv
2610.16302
Explicit source versions (1)
  • v1 · 2026-10-12
  1. Preprint available

    Source date: 2026-10-12 · First detected: 2026-10-25 UTC · Historical baseline

    Source evidence (1)
Abstract · arxiv

Video-based interactive world models aim to enable real-time, user-controllable environments. Yet most existing systems are trained and rolled out at a fixed temporal rate, limiting both runtime-rate adaptation and physical-horizon coverage -- a limitation we term temporal-rate coupling. Specifically, when runtime generation throughput differs from the learned temporal rate, the generated world evolves unintentionally more slowly or quickly. Moreover, using a single temporal rate imposes an inherent trade-off between temporal granularity and physical horizon: higher rates capture finer motion but cover a shorter duration under a fixed context window. To address both limitations, we introduce Rate-Adaptive Rollout (RAR), a framework that enables interactive world models to roll out at controllable temporal rates. At its core, Stride-RoPE aligns latent frames sampled at different rates on a shared physical-time coordinate, enabling consistent multi-rate rollout, unseen-rate generalization, and online rate switching without discarding history. Meanwhile, RAR uses multi-stride video sampling to enable joint learning of fine-grained dynamics and long-horizon evolution. Across action- and camera-controlled environments, RAR achieves temporally consistent multi-rate rollout and online rate switching while preserving high-rate generation quality and extending physical horizons under matched training budgets. RAR also transfers to pretrained world models while preserving perceptual quality.