Video World Models · 2026-10-09
Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction
Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim
AI-assisted summary based on the paper. Consult the linked source for methods and limitations. Benchmark numbers appear after editor verification.
TL;DR
ME-World is a multi-agent egocentric world model for synchronized first-person ego-stream generation with fine-grained embodied interaction. It jointly denoises multiple ego streams in one shared token sequence, uses shared action conditioning from all agents’ motions, and grounds generation with shared environment memory (stream-aligned geometric evidence plus cross-stream anchor references). The authors report improvements in shared-world consistency, action control, identity preservation, and video quality on real and synthetic benchmarks.
Why it matters
The paper targets multi-agent embodied settings where each agent’s action and viewpoint must remain consistent across views while jointly updating a single evolving shared world. By coupling joint generation, cross-agent action conditioning, and shared environment memory, the authors aim to reduce cross-view inconsistencies in (i) synchronized actions, (ii) shared environment appearance/layout, and (iii) interaction-induced state updates. They also introduce metrics to evaluate consistency of the evolving shared world beyond directly provided geometric memory.
Method
- Joint multi-agent generation: jointly denoise all agents’ latent sequences in a single pretrained video DiT by concatenating tokens across ego streams and using shared self-attention.
- Shared action conditioning: guide each agent’s ego stream with all agents’ body and head motions projected into the target view (skeleton maps + Plücker ray maps).
- Shared environment memory: aggregate multi-agent observation history into (1) stream-aligned geometric memory via warping and (2) cross-stream anchor memory using shared unwarped reference anchors.
Limitation
The paper does not provide multi-agent shared-world evaluation metrics for real benchmarks beyond S_env and S_update; S_id is reported on the synthetic benchmark only.
Abstract (from arXiv)
Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.
Related papers
- What 30,000 Hours of Ego-centric Video Does Not Teach
- Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
- LiveAct: Towards Real-Time Multi-Agent World Models with Heterogeneous Action Interfaces
- Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos
- EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models
Publication record
Bibliographic evidence describes where and when a record appeared. It does not validate scientific claims.
First public release: 2026-10-08 · Indexed by Pub-AI: 2026-10-09 UTC
Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction
Preprint posted: 2026-10-08 · Original record ↗
- arxiv
- 2610.12299
Explicit source versions (1)
- v1 · 2026-10-08
- Preprint available
Source date: 2026-10-08 · First detected: 2026-10-25 UTC · Historical baseline
Source evidence (1)
- Official evidence ↗ · atom:published (official metadata)
Abstract · arxiv
Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.